SEGA looks to have retreated from its anti-NFT stance. You may recall that SEGA executives appeared to distance the firm from the use of non-fungible tokens in its games in early January, citing bad public opinion.
“In terms of NFTs, we would like to try out various experiments and we have already started many different studies and considerations but nothing is decided at this point regarding P2E. There have been many announcements about this already including overseas but there are users who show negative reactions at this point. We need to carefully assess many things such as how we can mitigate the negative elements, how much we can introduce this within the Japanese regulation, what will be accepted and what will not be by the users. Then, we will consider this further if this leads to our mission “Constantly Creating, Forever Captivating”, but if it is perceived as simple money-making, I would like to make a decision not to proceed.
SEGA, on the other hand, has registered a specific trademark and logo (the featured image in this page) for NFTs with the Japan Patent Office. In addition, in a new interview published on SEGA Japan’s recruitment website and translated by VideoGamesChronicle, producer Masayoshi Kikuchi (Yakuza, Binary Domain) discusses NFTs and cloud computing as the future of gaming.
“Gaming has a history of expansion through the connection of various cultures and technologies. For example, social networking and game video viewing are recent examples. It is a natural extension for the future of gaming that it will expand to involve new areas such as cloud gaming and NFTs. We are also developing SuperGame from the perspective of how far different games can be connected to each other.” said saga.
Other topics covered in the interview were SEGA senior VP Shuji Utsumi’s SuperGame initiative, which is billed as a new framework for developing triple-A, multi-platform, worldwide titles with an emphasis on the relationship between individuals who play and watch games on streaming platforms.
Several initiatives are already underway as part of the SuperGame plan, which will eventually involve hundreds of SEGA staff.